Struct Vertex2D

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#[repr(C)]
pub struct Vertex2D { pub x: f32, pub y: f32, pub u: f32, pub v: f32, pub r: u8, pub g: u8, pub b: u8, pub a: u8, }
Expand description

Vertex describing a 2D point with a texture coordinate and a color.

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§x: f32

The horizontal coordinate of the position of this vertex.

§y: f32

The vertical coordinate of the position of this vertex.

§u: f32

The horizontal texture coordinate of this vertex, 0 referring to the left edge, and 1 referring to the right edge of the texture.

§v: f32

The vertical texture coordinate of this vertex, 0 referring to the top edge, and 1 referring to the bottom edge of the texture.

§r: u8

The red channel of the vertex color, which is multiplied with the texture’s red channel (or used as is, if no texture is used).

§g: u8

The green channel of the vertex color, which is multiplied with the texture’s green channel (or used as is, if no texture is used).

§b: u8

The blue channel of the vertex color, which is multiplied with the texture’s blue channel (or used as is, if no texture is used).

§a: u8

The alpha channel of the vertex color, which is multiplied with the texture’s alpha channel (or used as is, if no texture is used).

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impl Vertex2D

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pub fn xy(x: f32, y: f32) -> Vertex2D

Creates a Vertex2D with zeroed texture coordinates and a white color, with the given coordinates.

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pub fn new(x: f32, y: f32, u: f32, v: f32) -> Vertex2D

Creates a Vertex2D with the given position and texture coordinates, and no color modulation (white vertex colors).

Trait Implementations§

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impl Clone for Vertex2D

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fn clone(&self) -> Vertex2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vertex2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vertex2D

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fn default() -> Vertex2D

Returns the “default value” for a type. Read more
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impl Zeroable for Vertex2D

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fn zeroed() -> Self

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impl Copy for Vertex2D

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impl Pod for Vertex2D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for T
where T: Pod,

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impl<T> NoUninit for T
where T: Pod,