Struct SpriteChunkData

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pub struct SpriteChunkData(pub SpriteRef);
Expand description

Loaded (video) memory for a single sprite chunk. Contains a reference to a loaded sprite, ready for drawing, with the size and format SPRITE_CHUNK_DIMENSIONS and SPRITE_CHUNK_FORMAT.

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§0: SpriteRef

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impl SpriteChunkData

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pub fn empty(platform: &dyn Platform) -> Option<SpriteChunkData>

Creates a new sprite chunk from a newly created platform-dependent sprite.

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pub fn update( &mut self, descriptor: &SpriteChunkDescriptor, buffer: &[u8], platform: &dyn Platform, )

Uploads the pixel data from the buffer into the sprite, based on the SpriteChunkDescriptor metadata.

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