Struct SpriteQuad

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pub struct SpriteQuad {
    pub position_top_left: (f32, f32),
    pub position_bottom_right: (f32, f32),
    pub texcoord_top_left: (f32, f32),
    pub texcoord_bottom_right: (f32, f32),
    pub draw_order: u8,
    pub blend_mode: BlendMode,
    pub sprite: SpriteRef,
}
Expand description

Parameters for rendering a sprite.

Generally created by the engine in e.g. SpriteAsset::draw.

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§position_top_left: (f32, f32)

The top-left coordinate of the quad in the same coordinate system as what Platform::draw_area returns.

§position_bottom_right: (f32, f32)

The bottom-right coordinate of the quad in the same coordinate system as what Platform::draw_area returns.

§texcoord_top_left: (f32, f32)

The top-left texture coordinate of the quad, each axis between 0..1, with (0, 0) describing the top-left corner of the texture.

§texcoord_bottom_right: (f32, f32)

The bottom-right texture coordinate of the quad, each axis between 0..1, with (0, 0) describing the top-left corner of the texture.

§draw_order: u8

The drawing order of this particular sprite. Sprites with a lower draw order are rendered below others with a higher one.

§blend_mode: BlendMode

The blending mode (if any) to use to draw this sprite above the other sprites drawn below this one.

§sprite: SpriteRef

The sprite used to draw this quad with. The region of the sprite used is controlled with the texcoord_* fields.

Trait Implementations§

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impl Debug for SpriteQuad

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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