Expand description
Input events and their translation into game-specific actions.
Structs§
- Action
State - A rebindable action and its current state.
- Input
Device State - The main input interface for the game, created, and maintained in game code.
- Queued
Event - Input event that happened at some point in the past, waiting to be used as a
trigger for an
ActionState
, or to be timed out.
Enums§
- Action
Kind - The button press pattern to be used to trigger a specific action.
Constants§
- EVENT_
QUEUE_ TIMEOUT - The amount of time
QueuedEvent
s are held in theEventQueue
without being handled.
Type Aliases§
- Event
Queue - A queue of input events to be processed by
InputDeviceState::update
.