Struct SceneBuilder

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pub struct SceneBuilder<'a> { /* private fields */ }
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Builder for Scene.

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impl<'a> SceneBuilder<'a>

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pub fn with_game_object_type<G: GameObject>( &'a mut self, count: usize, ) -> SceneBuilder<'a>

Adds G as a game object type and reserves space for a maximum of count game objects at a time.

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impl SceneBuilder<'_>

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pub fn build<'a>( self, arena: &'a LinearAllocator<'_>, temp_arena: &LinearAllocator<'_>, ) -> Option<Scene<'a>>

Allocates memory for and creates a Scene, if arena has enough memory for it.

The memory requirement of a Scene is the sum of each component’s size times how many game objects have that component, and possibly padding bytes between the per-component allocations. Allocations are done on a per-component basis, so multiple game objects using component A will simply result in one large allocation for component A that can fit all of those game objects’ components.

The temp_arena allocator is used for small allocations of about 100 bytes per component, and can be reset after this function is done.

Auto Trait Implementations§

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impl<'a> Freeze for SceneBuilder<'a>

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impl<'a> RefUnwindSafe for SceneBuilder<'a>

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impl<'a> Send for SceneBuilder<'a>

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impl<'a> Sync for SceneBuilder<'a>

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impl<'a> Unpin for SceneBuilder<'a>

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impl<'a> UnwindSafe for SceneBuilder<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.