pub struct GameObjectHandle { /* private fields */ }
Expand description
Temporary handle for operating on specific game objects. Invalidated by
Scene::delete
.
After invalidation, these handles don’t refer to anything.
Trait Implementations§
Source§impl Clone for GameObjectHandle
impl Clone for GameObjectHandle
Source§fn clone(&self) -> GameObjectHandle
fn clone(&self) -> GameObjectHandle
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameObjectHandle
impl Debug for GameObjectHandle
impl Copy for GameObjectHandle
Auto Trait Implementations§
impl Freeze for GameObjectHandle
impl RefUnwindSafe for GameObjectHandle
impl Send for GameObjectHandle
impl Sync for GameObjectHandle
impl Unpin for GameObjectHandle
impl UnwindSafe for GameObjectHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more