engine/resources/assets/
audio_clip.rs1use core::ops::Range;
8
9use super::{gen_asset_handle_code, Asset};
10
11gen_asset_handle_code!(
12 AudioClipAsset,
13 AudioClipHandle,
14 find_audio_clip,
15 get_audio_clip,
16 audio_clips
17);
18
19#[derive(Debug)]
21pub struct AudioClipAsset {
22 pub samples: u32,
24 pub chunks: Range<u32>,
26}
27
28impl Asset for AudioClipAsset {
29 fn get_chunks(&self) -> Option<Range<u32>> {
30 Some(self.chunks.clone())
31 }
32
33 fn offset_chunks(&mut self, offset: i32) {
34 self.chunks.start = (self.chunks.start as i32 + offset) as u32;
35 self.chunks.end = (self.chunks.end as i32 + offset) as u32;
36 }
37
38 fn get_sprite_chunks(&self) -> Option<Range<u32>> {
39 None
40 }
41
42 fn offset_sprite_chunks(&mut self, _offset: i32) {}
43}