Expand description
Asset type for individual images that can be rendered as-is.
Not really suitable for use as a sprite atlas, due to color bleeding issues.
Structs§
- Sprite
Asset - Drawable image.
- Sprite
Handle - Handle for
SpriteAsset
.
Enums§
- Sprite
MipLevel - One mipmap level (i.e. a sprite with a specific resolution) of a
SpriteAsset
.
Constants§
- MAX_
MIPS - The maximum amount of mip levels for a sprite.